AI Insights · Timothy · July 2024
Top 5 io Games on iOS in the UK Q2 2024
In Q2 2024, io games on iOS in the UK showed varied performance trends. [Paper.io 2](https://app.sensortower.com/overview/1423046460?country=US) led with consistent metrics, while [slither.io](https://app.sensortower.com/overview/1091944550?country=US) displayed fluctuating user engagement.
In the second quarter of 2024, the top 5 io games on the iOS platform in the United Kingdom exhibited notable trends in weekly downloads, revenue, and active users. The data, provided by Sensor Tower, reveals interesting insights into the performance of these popular games.
Paper.io 2 from Voodoo experienced a steady decline in weekly revenue, starting from approximately $2.4K in early April and dropping to around $1.1K by the end of June. Weekly downloads also saw a downward trend, peaking at 26K in early April and stabilizing around 12K towards the end of the quarter. Active users showed a similar pattern, decreasing from about 90K to 64K.
Snake Clash!, published by Supercent, Inc., demonstrated a significant increase in weekly revenue, rising from $144 in early April to $1.1K by the end of June. The game’s weekly downloads fluctuated, peaking at 25.5K in early April and settling at approximately 13.6K by late June. Active users saw a notable rise, starting at 81.6K and reaching 87.8K by the end of the quarter.
Hole.io, another title from Voodoo, showed a gradual increase in weekly revenue, beginning at $583 and ending at $716. Weekly downloads peaked at around 18K in mid-June, while active users rose from 69.4K to 88.5K over the quarter.
Snake.io - Fun Online Snake by Kooapps had a mixed performance in terms of weekly downloads, ranging from approximately 19.7K in early April to around 9.2K in late June. The game’s weekly revenue remained relatively stable, peaking at $333 in early April and closing at $258. Active users gradually decreased from 191.6K to 170.7K.
slither.io from Lowtech Studios LLC showed a fluctuating trend in weekly downloads, starting at 9.9K and ending at 10.3K. Active users followed a similar pattern, with numbers ranging from 65.9K in early April to 61.6K by the end of June.
For more detailed insights and data, visit Sensor Tower.